Open for Enrollment
You can also start immediately after joining!
This exclusive course is part of the program:
Output Teaches Creating Audio Plugins with C++ and JUCE
Go at your own pace
4 Sessions / 10 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Expert
Video Transcripts
English
Topics
Audio Plugins, JUCE Framework, Audio Plugin Architecture, GUI & DSP Programming

Not available for purchase in India

Open for Enrollment

Advanced Audio Plugin Development

Open for Enrollment
You can also start immediately after joining!
This exclusive course is part of the program:

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Go at your own pace
4 Sessions / 10 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Expert
Video Transcripts
English
Topics
Audio Plugins, JUCE Framework, Audio Plugin Architecture, GUI & DSP Programming

Not available for purchase in India

Course Description

In this course, musician and Output software engineer Bruce Dawson expands on the fundamental concepts presented in the Intro to Audio Development course. We’ll expand on our understanding of fundamental Digital Signal Processing (DSP) design to create portable reusable DSP algorithms, as well as the user interface design introduced during the first course. Additionally, we’ll cover the basics of creating professional-grade reusable management systems, and take the time to make our work-in-progress project look and feel like a finished product.




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schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: The Modular Approach to Digital Signal Processing (April 23, 2024)
This session will expand on our fundamental Digital Signal Processing (DSP) knowledge gained from the first course, and focus on methods for compartmentalizing DSP algorithms in a object oriented fashion for easy portability and reusability.
14 lessons
1. Behind the Code: Making a Real Plugin
2. Course Introduction
3. Getting Started with JUCE
4. The Gain Module
5. Gain Mapping
6. The Delay Module
7. Making a Circular Buffer
8. Circular Buffer and Linear Interpolation
9. Debugging the Code
10. The LFO Module
11. Creating a Chorus
12. Parameter Smoothing
13. Even Smoother Smoothing
14. Session Recap
Session 2: Structured User Interface Design (April 30, 2024)
This session will expand on our fundamental user interface implementation, where we’ll be implementing a structured panel system, using globally defined sizes and colors, in a clean. simple, and easy-to-adjust manner.
13 lessons
1. Panels, Panels, Panels!
2. Panel Base and Defines
3. Main Panel and Top Panel
4. Gain Panel and Center Panel
5. FX Panel
6. Adding Parameters
7. Parameter Controls
8. Connecting Parameters to Plugin
9. Properly Implementing Sliders
10. Creating Labels
11. Creating a Combo Box
12. Last Steps: Making it Functional
13. Session Recap
Session 3: Designing Preset Management (May 7, 2024)
This session we’ll be exploring the concept of generic reusable management systems, as we’ll be implementing our first manager class that’ll allow us to store and recall audio settings for our plugin (and future plugins).
6 lessons
1. Getting Started with Managers
2. Getting & Setting State Information
3. Preset Functions
4. Interacting with Presets Part 1
5. Interacting with Presets Part 2
6. Session Recap
Session 4: Icing on the Cake: Advanced User Interface Skinning and Customization (May 14, 2024)
This final session we’ll be styling the user interface of our plugin as we implement fully rendered background images, slider images, interactive panels, and VU meters.
12 lessons
1. Defining Colors and Fonts
2. Look and Feel Class & Making Buttons
3. Styling Combo Boxes Part 1
4. Styling Combo Boxes Part 2
5. Adding Image Assets: Knobs
6. Adding Image Assets: Background & Adding Labels
7. A Little Cleanup
8. Adding a VU Meter Part 1
9. Adding a VU Meter Part 2
10. Making the VU Meter Work
11. Course Recap
12. Conclusion
Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors And Guests
What You Need to Take This Course

Prior Knowledge:

C++, Music DAWs & Plugins

Materials:

JUCE Code Library

Equipment:

Semi-modern computer

Software:

Integrated Development Environment (IDE) like Xcode, Visual Studio, or CodeBlocks

Additional Information

If a student signs up for the Creating Audio Plugins With C++ program, it is recommended that these courses are taken sequentially.

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