Session 2: Physics, Oscillators, Sines & Spectra, Spectral/Additive Synthesis
Physics-Based Sound Synthesis for Games and Interactive Systems
Learn More About This CourseReading: Real Sound Synthesis (Cook) Book, Chapter 4
Extra Reading: Real Sound Synthesis (Cook) Book, Chapter 5
Assignment 2:
Part A: Jean Claude Risset's Many Harmonic (somewhat) Sines: Modify and Comment
Part B: Pong2: Inharmonic Sine Modeling, plug it into Pong
Quiz: Sound in air, Sampling, Time Domain, Pitch vs. Noise
Assignment Follow-up From Last Time: Risset Tones and Interference