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Session 2: Physics, Oscillators, Sines & Spectra, Spectral/Additive Synthesis

Physics-Based Sound Synthesis for Games and Interactive Systems
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Reading: Real Sound Synthesis (Cook) Book, Chapter 4

Extra Reading: Real Sound Synthesis (Cook) Book, Chapter 5

Assignment 2:

Part A: Jean Claude Risset's Many Harmonic (somewhat) Sines: Modify and Comment

Part B: Pong2: Inharmonic Sine Modeling, plug it into Pong

Quiz: Sound in air, Sampling, Time Domain, Pitch vs. Noise

Assignment Follow-up From Last Time: Risset Tones and Interference

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