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Session 1: The Time Domain: Sound, Digital Audio, PCM files, Noise vs. Pitch, a Hint of Spectra

Physics-Based Sound Synthesis for Games and Interactive Systems
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Session Media
Media Queue

Reading: Real Sound Synthesis Book (Cook), Chapters 1 & 2

Assignments 1A & 2B: Two Sines and Interference and PongGL with Physics and Sound Files

Quiz 1: Sound in air, Sampling, Time Domain, Pitch vs. Noise


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