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6 Sessions (adaptive)
Audit (Free)
Certificate (Incl. w/ Premium)
Real Industry
Business, Music Technology, Entertainment Technology
Skill Level
Video Transcripts
Industry Productization, Recruiting and Hiring Process, Hardware Engineering, Intellectual Property, Research and Developpment, Product & Industrial Design
Course Description

Learn how the music and video technology industry operates behind the scenes, and get career advice directly from industry professionals. In six 50-minute video sessions, meet over fifteen mentors who share their experiences of working at Pandora, LANDR, Sonos, Native Instruments, and more. Access to exclusive product case studies will allow you to develop the tools for a smoother transition into this industry, giving you a look into the day-to-day life of various roles - from marketing to engineering. Plus, engage renowned music tech industry experts and entrepreneurs in online AMA’s and one-on-one office hours.

Continue learning with Real Industry mentors through the online course Careers in Media Technology.


This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Hardware Engineering
We listen to our music with high quality headphones and speakers, and enjoy room to room wireless audio and Bluetooth syncing among our devices. We plug-in our guitars to a stomp box and guitar amp, or use a MIDI keyboard to play some synth parts and record a vocal line with a microphone into an audio interface on our laptop. Or some of us have the privilege of working on an 80-fader mixing console. This is all enabled by hardware engineers. From the analog circuit design, to the power amplifiers, designing customer chips, industrial design, manufacturing millions of units, and wireless synchronization. In audio and music, their work makes music more visceral - creative, tactile, and sounding amazing.
Session 2: Marketing
The world's greatest product do not sell themselves - and I’ve seen firsthand how product launches can make or break years of R&D. Marketing is about connecting to the customer - identifying who they are, what their needs and motivations are, how and where to deliver them, how to price them, and how to promote the products. Why should they care about your product? How do you keep them engaged in your community, happy with your product, and purchasing future products?
Session 3: Research & Development
This session explores the teams and technology behind leading algorithms and advanced technologies. We look at how the R&D is developed, prioritized, and implemented - and the technical and interpersonal skills these engineers use to succeed. We’ll look at Pandora’s music recommendation algorithm, audio signal processing algorithms from iZotope, and the audio fingerprinting algorithms that allow our mobile devices to recognize songs in 3 seconds or less! We’ll talk about how the R&D engineers might often get a lot of the credit, but the core algorithm might only be 5% of the total work developed!
Session 4: Product & Industrial Design
This session goes behind the scenes of the design of consumer electronics headphones and hardware interfaces. We do an in-depth case study on the creation of SOL REPUBLIC's Shadow wireless, bluetooth headphones.
Session 5: Intellectual Property (Patents and Employment Agreements)
Learn about the contracts that all employees sign, including the impact of NDAs, non-compete agreements, invention assignment agreements, and prior invention agreements. Explore the world of patents and trademarks.
Session 6: Hiring, Resumes, Interviews, and Job Offers
How do you get into a company? What do HR managers and hiring managers look for when they are screening your resumes for a music and audio industry job, interviewing you, and coaching you through your career? Meet Johanna (HR Director) and Sedef (University Recruiter, Sonos)
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Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors & Guests
What You Need to Take This Course

This course is intended for all learners considering full-time positions or internships in the music & video technology industry. No prior engineering background required!

Additional Information

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