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Go at your own pace
4 Sessions / 13 hours of work per session
Price
Premium membership $20/month (Preview session 1 free)
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Mixed Reality, Unity, Italo Calvino, Virtual Reality, Augmented Reality

Not available for purchase in India

Open for Enrollment

Exploring the Mixed Reality Landscape

Open for Enrollment
You can also start immediately after joining!

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Enrollment has closed

Go at your own pace
4 Sessions / 13 hours of work per session
Price
Premium membership $20/month (Preview session 1 free)
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Mixed Reality, Unity, Italo Calvino, Virtual Reality, Augmented Reality

Not available for purchase in India

Course Description

The media of mixed reality allows for increasingly immersive experiences that blend the virtual and real, and that change how we perceive and think about what is real. This course attempts to place the evolution of mixed reality in the long history of humans hacking perceptions of reality: from pyramids to cathedrals to google earth VR, from cave paintings to novels to film to immersive cinema.


This course will introduce you to the different forms mixed reality takes. We will:


  • Learn about the different hardware platforms mixed reality spans, like the Oculus Rift and HTC Vive, and understand their differences.
  • Practice creating by taking a short story from Italo Calvino and seeing how it translates into mixed reality.
  • Understand the context of mixed reality as it relates to philosophy and psychology.
  • Critically review currently available mixed reality experiences to be inspired and understand best practices.
Reviews
schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Introduction to Mixed Reality (December 17, 2024)
In this session, we'll take a look at an overview of mixed reality, the brief history of virtual reality and examine the array of virtual and augmented reality hardware currently available.
5 lessons
1. Introduction to Mixed Reality
2. The Evolution of Mixed Reality
3. Headsets Demo
4. Augmented Reality Demos
5. Recap and Outro
Session 2: Hacking Reality: Rendering Space + Unity Basics (December 24, 2024)
In this session, we discuss the ​two main approaches to rendering content for mixed reality, and then we dive into Unity!
6 lessons
1. Rendering Content for Mixed Reality (Premium Exclusive)
2. 360 Video (Premium Exclusive)
3. Dynamic 3D (Premium Exclusive)
4. Unity: Interface and 360 Mapping (Premium Exclusive)
5. Unity: VR Integration and Assets (Premium Exclusive)
6. Unity: Building a World (Premium Exclusive)
Session 3: Perspectives from Philosophy and Psychology (December 31, 2024)
In this session, we address the concept of perception from historical, research-based, to artistic perspectives.
3 lessons
1. Perception in the Evolution of Technology (Premium Exclusive)
2. Research and Models of Perception (Premium Exclusive)
3. Perception in Artistic Movements (Premium Exclusive)
Session 4: Inspiration: Deconstructing Today's Experiences (January 7, 2025)
In this final session, we will critically deconstruct current mixed reality experiences (ie: video games to Google Tilt Brush) to understand how they use perception.
5 lessons
1. The Lab Demo (Premium Exclusive)
2. Alumette Demo (Premium Exclusive)
3. Google Tilt Brush Demo (Premium Exclusive)
4. Google Blocks Demo (Premium Exclusive)
5. Course Outro (Premium Exclusive)
Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors And Guests
What You Need to Take This Course
  • Equipment (optional): Windows 10 PC (2015 or later), Oculus Rift CV1
  • Software: Unity (free version)
  • Cosmicomics by Italo Calvino (link to purchase via Amazon available in the resources)
Additional Information

Please note: Taking part in a Kadenze course as a Premium Member, does not affirm that the student has been enrolled or accepted for enrollment by Pacific Northwest College of Art.

In order to receive college credit for these program courses, you must successfully complete and pass all 3 courses in this program. If a student signs up for the Creating for Mixed Reality program, it is recommended that these courses are taken sequentially.

*Partial credit will not be awarded for completion of only one course.

Peer Assessment Code of Conduct: Part of what makes Kadenze a great place to learn is our community of students. While you are completing your Peer Assessments, we ask that you help us maintain the quality of our community. Please:

  • Be Polite. Show your fellow students courtesy. No one wants to feel attacked - ever. For this reason, insults, condescension, or abuse will not be tolerated.
  • Show Respect. Kadenze is a global community. Our students are from many different cultures and backgrounds. Please be patient, kind, and open-minded when discussing topics such as race, religion, gender, sexual orientation, or other potentially controversial subjects.
  • Post Appropriate Content. We believe that expression is a human right and we would never censor our students. With that in mind, please be sensitive of what you post in a Peer Assessment. Only post content where and when it is appropriate to do so.

Please understand that posts which violate this Code of Conduct harm our community and may be deleted or made invisible to other students by course moderators. Students who repeatedly break these rules may be removed from the course and/or may lose access to Kadenze.

Students with Disabilities: Students who have documented disabilities and who want to request accommodations should refer to the student help article via the Kadenze support center. Kadenze is committed to making sure that our site is accessible to everyone. Configure your accessibility settings in your Kadenze Account Settings.