Open For Enrollment
Starts in 3 days
This exclusive course is part of the program:
Creating for Mixed Reality
Go at your own pace
4 Sessions / 13 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Storytelling, Architecture, Virtual and Augmented Reality, Mixed Reality, Unity
Open For Enrollment

Designing for Mixed Reality

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This exclusive course is part of the program:

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Go at your own pace
4 Sessions / 13 hours of work per session
Included w/ premium membership ($20/month)
Skill Level
Intermediate
Video Transcripts
English
Topics
Storytelling, Architecture, Virtual and Augmented Reality, Mixed Reality, Unity
Course Description

Architecture Theatre in their many forms have explored narrative design in a spatial context. In this course we will look at what we can learn from these disciplines as they relate to the current state of mixed reality. We will talk to award winning mixed reality creators about how they have had to adjust and evolve to create for mixed reality.

schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Tools: Storytelling, Interactivity, Curation (October 23, 2018)
This session discusses approaches to organizing a project. How to blend linear storytelling with interactivity. Review successful projects and hear from their creators.
8 lessons
1. Introduction: Setting Expectations
2. Agency and Storytelling
3. Environments and Experience Design
4. Physical and Virtual Connectivity
5. Interaction and Interactivity
6. Blarp Demo
7. Irrational Exuberance Demo
8. Outro
Session 2: Mixed Reality as Participatory Art (October 30, 2018)
Learning from how theatre approaches building a set, and thinking about actors and storyline.
8 lessons
1. Learning From Your Audience
2. Human Centered Design
3. Prototyping Interaction Design
4. XR Design Demo
5. AirMeasure Demo
6. EXA Instrument Demo
7. LyraVR Demo
8. Outro
Session 3: Hololens Heroes: Deconstructing a Mixed Reality Experience (November 6, 2018)
This session deconstructs the Hololens Heroes project and discusses design choices and reflect on what worked and what did not.
11 lessons
1. Behind the Scenes of Heroes
2. Why Heroes?
3. Placemaking Through Photogrammetry
4. The Challenges of 360 Video Capture
5. Animation Through Motion Capture
6. Heroes Walkthrough
7. Experience Design
8. What We Learned
9. Developing Heroes Experience in Unity
10. Sketchup & Site-Specific Design
11. Outro
Session 4: Where Does This Go Next? (November 13, 2018)
This session discusses the potential of AI to create worlds and stories that are more responsive and individualized.
4 lessons
1. Where Have We Been?
2. The Human Body as Interface
3. Templates for Immersion
4. Closing Comment
Reviews
Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors & Guests
What You Need to Take This Course
  • Equipment (optional): Windows 10 PC (2015 or later), Oculus Rift CV1
  • Software: Unity (free version)
Additional Information

Please note: Taking part in a Kadenze course as a Premium Member, does not affirm that the student has been enrolled or accepted for enrollment by Pacific Northwest College of Art.

In order to receive college credit for these program courses, you must successfully complete and pass all 3 courses in this program. If a student signs up for the Creating for Mixed Reality program, it is recommended that these courses are taken sequentially.

*Partial credit will not be awarded for completion of only one course.

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