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Go at your own pace
7 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Video Transcripts
English, Spanish; Castilian, Chinese, Portuguese
Topics
Javascript, Animation, Interaction
Open For Enrollment

Web Coding Fundamentals: HTML, CSS and Javascript

Starts in 4 days

Would you like to enroll?

Enrollment for this course has closed. But you can enroll in a future offering (please select)

Enrollment has closed

Enrollment for this course is currently closed, but the next offering will be available shortly. Check back soon!

Go at your own pace
7 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Video Transcripts
English, Spanish; Castilian, Chinese, Portuguese
Topics
Javascript, Animation, Interaction
Course Description

This course is an introduction to using the Web for artistic creation. It is a "literacy" course designed to introduce you to the various core components that make the web such a powerful platform for art – art that is not only visual, but sonic, physical, interactive, and social. It will give you the basics (in terms of knowledge and code templates) to make things that run in browsers using:

Animation with graphics and sound,

Interaction with graphics and sound,

Just as you don't need to be a mechanic to drive a car, you do not need to wait until you are an expert programmer before creating work for the web.

There is a vast array of tools for making things for the web. Making things for the web is a process of constant learning and discovery – not one of knowing everything first and then making. It is also a process of ripping and mashing rather than writing everything from scratch. Getting comfortable with this process is the first step, and is the approach we take in this introductory course.

By the end of this course, you will be making things with the real-world core components that give the web its potential for art, but you will have only just begun. More importantly, you will understand what you have to learn more about to accomplish your artistic objectives, be able to recognize things and be able to evaluate their value to you, and have a command of the terminology you need to search for and discuss your needs and interests with the huge community of people on the net with experience (and code chunks) to share.

Why JavaScript and the Web?

There are some excellent special-purpose coding platforms for artists out there such as Processing for interactive graphics, Chuck or supercollider for synthesis, graphical languages such as Max/MSP or PD for interactive sound and graphics. These platforms have extensive communities of people to share experience and code with. However, these special-purpose platforms are not standard web building and design tools.

What they offer is a direct path to achieving a specific artistic objective, but it is at the expense of a more general applicability of language, tools, and skills that would allow you to interact with people in the web-based creative industries. They do a great job at "hiding" things you may not want to worry about as an artist, but dealing with a bit of the scaffolding is necessary if the web is the space you have chosen to embark on for developing your work.

This course will take you through the basics you need to develop artistic content for the web using standard web tools – JavaScript, html, and several fundamental libraries. It will point you to exactly what concerns an artist most – making creative content. It will guide you and teach you what you can ignore for now in order to focus on artistic content, but will not prevent you from integrating with the vast world of the web and learning and using some of the scaffolding if and when you should need it later.

Our basic approach to achieving this goal is to "throw you in to the deep end" with a set of code templates for meeting artistic goals – interactive graphical mobile applications using physical sensors, for example, and explaining simple things you can do immediately to explore and implement your own ideas.

The advantages to JavaScript:

• It is the language embedded in all browsers today.

• It is general purpose, and makes no assumptions that limit your artistic objectives.

• You can deploy all your work on the web for others to experience.

• You only need to learn one language for writing both client and server code.

• A *lot* of other people use it that you can share and communicate with.

• It is a marketable skill.

Thus, we are not restricting you to special-purpose tools that don't generalize well to the web – but that doesn't mean you will have to write a bunch of code not related to your artistic vision. The "template" technique used in this course is a "middle way" that gets you up and going fast, but provides a path to future growth and connection to the real world.

You will learn to recognize patterns of code that you need not know how to write. This will provide you with a basic understanding of how things work in the real world (let's call it literacy). This will help you find, recognize, and use chunks of code that others share, and it will allow you to focus on code directly relevant to artistic content.

This will give you the foundations you need to go on learning on your own by exploring the unstructured wealth of material available out there on the web to pillage and modify for your own work. That is how real web programmers work all the time, anyway!

schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Intro To The Web Landscape (October 23, 2018)
This session will cover set up, HTML & CSS, how to structure a document, as well as help and support resources.
12 lessons
1. Course Overview
2. Resources, Tools, & Code Templates
3. What is a Browser?
4. Hello HTML!
5. HTML Attributes 1
6. HTML Attributes 2
7. Rip, Mash, Modify
8. The Importance of Modularity
9. CSS: Styling Fundamentals
10. Advanced Styling: Different Techniques
11. Even More Advanced Styling
12. Session 1 Summary
Session 2: Javascript Basics (October 30, 2018)
This session will introduce operators, variables, strings, objects, and functions; course template directory and file structures, how to use console.log, communicating with the DOM, and interaction.
11 lessons
1. Introduction to JavaScript
2. Programming in JavaScript
3. Computational Thinking: 7 Key Elements
4. Introduction to Functions
5. Programming with Functions
6. Introduction to Objects
7. Programming with Objects
8. Introduction to the Document Object
9. Programming with the DOM
10. Communicating with the DOM
11. Summary/Homework Overview
Session 3: Color, Events, Interactivity (November 6, 2018)
This session will introduce how to use color and basic interactivity such as events and callbacks, mouse interaction, and sliders and buttons.
6 lessons
1. Introduction to Color
2. Programming with Color
3. Introduction to Event-based Interaction
4. Programming with Events
5. Debugging with Browser Tools
6. Session 3 Summary
Session 4: Scalar Vector Graphics (November 13, 2018)
In this session we will discuss paths, curves, event listeners, functions and arguments, as well as animation (with Raphael).
7 lessons
1. The Event Object
2. Coding with the Event Object
3. Introduction to Graphics and the Raphael Library
4. Coding Graphics with Raphael
5. Introduction to Conditionals
6. Coding with Conditionals
7. Session 4 Summary
Session 5: Computational Thinking Concept Review (November 20, 2018)
This session will review key computational thinking concepts, and the put them to use in a series of DIY tasks and talk-throughs.
8 lessons
1. Object and Function Review
2. Task Set 1 Introduction
3. Task Set 1 Talk-Through
4. Task Set 2 Introduction
5. Task Set 2 Talk-Through
6. Task Set 3 Introduction
7. Task Set 3 Talk-Through
8. Session 5 Summary
Session 6: Timer Animation (November 27, 2018)
In this session we will further our work with shapes and colors, interaction, and animation including timers and callbacks.
4 lessons
1. Timers, Animation, Random Numbers
2. Designing Code for a Game
3. Programming the Game
4. Summary
Session 7: Lists, Loops, & Interactive Animation (December 4, 2018)
In the final session we will look at periodic callback timers, per-frame drawing functions, animation, and calculating motion.
3 lessons
1. Array Fundamentals
2. While Loops
3. Loops, Arrays, and Graphics
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Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

Instructors & Guests
What You Need to Take This Course
  • Equipment:
    • PC with internet connection
    • Smart phone or mobile device (eg Android or iOS) is used to run the final example of the course.
  • Software:
    • Sublime text editor
    • Chrome Browser

Other text editors or browsers are okay, but the instructor will use these which are free, commonly used by developers, and run on all platforms.

Additional Information

Please note: Taking part in a Kadenze course as a Premium Member, does not affirm that the student has been enrolled or accepted for enrollment by National University of Singapore. 

Peer Assessment Code of Conduct: Part of what makes Kadenze a great place to learn is our community of students. While you are completing your Peer Assessments, we ask that you help us maintain the quality of our community. Please:

  • Be Polite. Show your fellow students courtesy. No one wants to feel attacked - ever. For this reason, insults, condescension, or abuse will not be tolerated.
  • Show Respect. Kadenze is a global community. Our students are from many different cultures and backgrounds. Please be patient, kind, and open-minded when discussing topics such as race, religion, gender, sexual orientation, or other potentially controversial subjects.
  • Post Appropriate Content. We believe that expression is a human right and we would never censor our students. With that in mind, please be sensitive of what you post in a Peer Assessment. Only post content where and when it is appropriate to do so.

Please understand that posts which violate this Code of Conduct harm our community and may be deleted or made invisible to other students by course moderators. Students who repeatedly break these rules may be removed from the course and/or may lose access to Kadenze.

Students with Disabilities: Students who have documented disabilities and who want to request accommodations should refer to the student help article via the Kadenze support center.  Kadenze is committed to making sure that our site is accessible to everyone. Configure your accessibility settings in your Kadenze Account Settings.