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Go at your own pace
11 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Video Transcripts
English, Spanish; Castilian, Russian, Chinese, Portuguese
Topics
p5.js, Interactive Artwork, Javascript
Open For Enrollment

Introduction to Programming for the Visual Arts with p5.js

Starts in 6 days

Would you like to enroll?

Enrollment for this course has closed. But you can enroll in a future offering (please select)

Enrollment has closed

Enrollment for this course is currently closed, but the next offering will be available shortly. Check back soon!

Go at your own pace
11 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Video Transcripts
English, Spanish; Castilian, Russian, Chinese, Portuguese
Topics
p5.js, Interactive Artwork, Javascript
Course Description

This course is an introduction to writing code within the context of the visual arts. It asks two primary questions:

What is the potential of software within the visual arts?
As a designer or artist, why would I want (or need) to write software?

Software influences all aspects of contemporary visual culture. Many established artists have integrated software into their process. Prominent architects and designers not only use software, they commission custom software to help them realize their unique ideas. The creators of every innovative video game and Hollywood animated film write custom software to enhance their work.

As a comprehensive first introduction to the potential of software development within a broad range of the arts, this course aspires to teach you to engage the computer more directly with code. Programming opens the possibility to create not only tools, but systems, environments, and new modes of expression. It is here that the computer ceases to be a tool and becomes a medium.

schedule

This course is in adaptive mode and is open for enrollment. Learn more about adaptive courses here.

Session 1: Hello (September 25, 2018)
In this session, we will cover the following topics: 1) What is Code? 2) Form and Computers 3) Drawing: Define and draw simple shapes; and 4) Color: Change the fill and stroke for shapes. You will also be introduced to p5.js so you can start creating your own work!
7 lessons
1. Introduction
2. What is Code?
3. What is p5.js?
4. Basic Drawing - Part 1
5. Basic Drawing - Part 2
6. Color
7. Drawing Custom Shapes
Session 2: Variables and Loops (October 2, 2018)
This session will cover variables and how to store, modify, and reuse data; loops, and how to use Random to get random values from the computer.
7 lessons
1. Variables: Store, Modify, & Reuse Data
2. Changing Variable Values with Math
3. Loops & Iterations
4. Nested Loops
5. Code & Image
6. Moving Forward
7. Demo: Embedded Iteration
Session 3: Flow and Response (October 9, 2018)
In this session, we will cover the following topics: 1) Setup and Draw: Creating programs that run over time. 2) Input, Responding to the mouse and keyboard. 3) Drawing. 4) Make different tools with code. 5) Conditionals, Making decisions in code. 6) Easing.
6 lessons
1. Setup & Draw: Programs That Run Over Time
2. Conditionals
3. Functions for Working with Numbers
4. Interaction & Events
5. Examples of Interactive Work
6. Demo: Embedded Iteration Continued
Session 4: Media: Load and display images, shapes, and fonts (October 16, 2018)
This session will cover external media, file formats, how to load and display images, how to load and display vector shapes, how to load fonts and display text, and how to handle sound files.
8 lessons
1. Drawing Images
2. Drawing Text: Part 1
3. Drawing Text: Part 2 (Using Web Fonts)
4. Drawing Text: Part 3 (Using System Fonts)
5. Sound Files
6. Using Media
7. Demo: Slit-Scan Part 1
8. Demo: Slit-Scan Part 2
Session 5: Synthesis A, Nonlinear Narrative (October 23, 2018)
In this session we will begin putting the elements together. We will use longer examples including modes, events, and transitions.
4 lessons
1. Nonlinear Narratives
2. Hypertext Experiences
3. Type Interaction
4. Advanced Keyboard Interaction
Session 6: Motion: Move and choreograph shapes (October 30, 2018)
In this session you will learn about types of motion in code, how to create motion with code, transformations, and timers.
8 lessons
1. Basic Animation
2. Transformations
3. Motion
4. Timers
5. Choreography Through Coding - Part 1
6. Choreography Through Coding - Part 2
7. Making Patterns Using Transforms - Part 1
8. Making Patterns Using Transforms - Part 2
Session 7: Functions: Build new code modules (November 6, 2018)
This session will introduce functions. We will cover the basics of functions, functions with parameters, and returning values from functions.
8 lessons
1. Functions: Part 1
2. Functions: Part 2
3. Functions: Parameterizing a Form
4. Using Randomness
5. Return Values Using Functions - Part 1
6. Return Values Using Functions - Part 2
7. Art Using Systems
8. Drawing Using Recursion
Session 8: Objects: Create code modules that combine variables and functions (November 13, 2018)
In this session you will learn how to define a class, add fields and methods to a class, create an instance of a class, and create multiple instances of a class.
6 lessons
1. Objects
2. Objects - Part 2
3. Objects - Part 3
4. The Super Formula
5. The Super Formula - Part 2
6. The Super Formula - Part 3
Session 9: Arrays: Working with lists of variables (November 20, 2018)
In this session you will learn what arrays are, how to declare and create arrays, how to assign and ready values, and more.
6 lessons
1. Data & Visualization
2. Data & Visualization - Part 2
3. Using Arrays for Data Visualization
4. Visualizing Randomness
5. Art Using Arrays for Visualization
6. Sculpting Data for Visualization
Session 10: Synthesis B, Game (November 27, 2018)
This session will focus on putting the elements together to create work including motion, objects, and arrays. It will also cover collisions.
5 lessons
1. Making a Simple Game
2. Planning Our Game
3. Adding Functionality
4. Adding Functionality - Part 2
5. Finishing Our Game
Session 11: Extend: Adding cameras and more (December 4, 2018)
This session will cover using video and video playback, adding camera images and analysis, manipulating the DOM, integrating existing JavaScript libraries, and working with p5.js in instance mode.
7 lessons
1. Creating a Button
2. Adding a Mouse Event Handler to a Button
3. Creating other HTML elements
4. Creating a Slider
5. Controlling a Video
6. Using the Webcam
7. Using Mic Input
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Learning Outcomes

Below you will find an overview of the Learning Outcomes you will achieve as you complete this course.

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Additional Information

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