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4 Sessions
Program ($500 USD)
Worcester Polytechnic Institute
Game Design
Skill Level
Gaming, Javascript, Digital Game Design
Course Description

Nearly all devices now used to play digital games are connected to a network. This fact has revolutionized the game development process. Telemetric instrumentation can silently measure and transmit data on the behavior and performance of games and their players. Statistical analysis of the resulting databases can be a powerful tool for refining and verifying the attainment of design criteria.

This course provides experience in devising measurable experience goals, together with the basic techniques and mathematics needed to capture and analyze player behavior. It concludes with a reflection on the ethical implications of data-driven design, and the role of game designers as creators of cultural artifacts imbued with meaning and the potential for influence.


This course is in scheduled mode "." Learn more about scheduled courses here.

Session 1: There is Water at the Bottom of the Ocean
Students are introduced to concepts and methods related to the telemetric instrumentation of digital games for data collection and analysis.
Session 2: Carry the Water at the Bottom of the Ocean
Guidelines for identifying key performance indicators (KPIs), devising suitable instrumentation and interpreting the resulting behavior metrics are demonstrated.
Session 3: Remove the Water at the Bottom of the Ocean
The establishment, implementation and telemetric analysis of objectively measurable experience goals is applied to an original game design, with consideration of the ethical implications of behavior measurement.
Session 4: And You May Say To Yourself, “My God! What Have I Done?”
A final reflection on the ambiguity of game experiences, the malleable nature of design goals, and the responsibilities of game designers as producers of cultural artifacts imbued with meaning and the potential for influence.
Whenever you complete a course as a premium member, you can earn a verified Certificate of Accomplishment .

This course is also part of the Program: Digital Game Design. Earn a verified Specialist Certificate for successfully completing a Program.

These certificates are proof that you completed an online course on our platform and can easily be shared with its unique link.

Credit Elligible Program
This course is one of 3 courses in the Digital Game Design Program and is offered for credits from Worcester Polytechnic Institute.

Earn a verified Specialist Certificate after successfully completing a Program. And whenever you complete a course as a Premium member, you earn a verified Certificate of Accomplishment . These certificates are proof that you completed an online course on our platform and can easily be shared with its unique link.

Instructors & Guests
What You Need to Take This Course

Prior Knowledge: This program is at a beginner level. However, prior familiarity with digital games and the basic principles and tools of software engineering are recommended.

Materials: Don Norman’s The Design of Everyday Things (Revised/expanded edition, Basic Books, 2013; ISBN 0465050654) and Susan Weinschenk’s 100 Things Every Designer Needs to Know About People (New Riders, 2011; ISBN 0321767535).

Equipment: Computer with Internet access and installation privileges.

Software: An interactive development environment (IDE) for Javascript such as WebStorm (JetBrains), Brackets (Adobe) or Atom (GitHub), and a copy of The Witness (Thekla 2016, available on most major platforms).

Additional Information

Please note: Taking part in a Kadenze course as a Premium Member does not affirm that the learner has been enrolled or accepted for enrollment by Worcester Polytechnic Institute.

If a student signs up for the Digital Game Design program, it is recommended that these courses are taken sequentially.

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