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Length
4 Sessions
Price
Program ($500 USD)
Institution
Worcester Polytechnic Institute
Subject
Game Design
Skill Level
Beginner
Topics
Gaming, Digital Game Design, Gamecrafting, JavaScript
Course Description

Gamecrafting is a second-order design problem. Unlike traditional linear media, in which the form and sequence of an experience are created by the designers, game experiences are created by the players. Good game designers must be therefore be good anticipators, striving to imagine and optimize the range of interesting choices afforded by their designs. They must also anticipate the range of experiences they can afford to afford, based on the practical limits of available time and resources.

This course focuses on the basic skills of scoping a game project to keep it manageable, iterating on design details to refine and improve the player experience, and thoroughly testing game prototypes (using both automation and live subjects) to determine if experience goals are being achieved.

schedule

This course is in scheduled mode "." Learn more about scheduled courses here.

Session 1: Time Isn’t Holding Us, Time Isn’t After Us
Students are introduced to the concepts and vocabulary of three practices essential to the successful development of digital games: Scoping, Iteration and Testing.
Session 2: After the Money’s Gone
Strategies for estimating the appropriate scope of a digital game are studied and applied by creating a treatment for a project with specific resource restrictions.
Session 3: Same As It Ever Was, Same As It Ever Was
Iterative design practices are applied to the creation of a working prototype game, based on a previously submitted treatment.
Session 4: And You May Tell Yourself, “This Is Not My Beautiful House!”
Methods for automated and “live” testing digital games for operational correctness, player satisfaction and the achievement of experience goals are described and applied.
Certificates
Whenever you complete a course as a premium member, you can earn a verified Certificate of Accomplishment .

This course is also part of the Program: Digital Game Design. Earn a verified Specialist Certificate for successfully completing a Program.

These certificates are proof that you completed an online course on our platform and can easily be shared with its unique link.

Credit Elligible Program
This course is one of 3 courses in the Digital Game Design Program and is offered for credits from Worcester Polytechnic Institute.

Earn a verified Specialist Certificate after successfully completing a Program. And whenever you complete a course as a Premium member, you earn a verified Certificate of Accomplishment . These certificates are proof that you completed an online course on our platform and can easily be shared with its unique link.

Instructors & Guests
What You Need to Take This Course

Prior Knowledge: This program is at a beginner level. However, prior familiarity with digital games and the basic principles and tools of software engineering are recommended.

Materials: Don Norman’s The Design of Everyday Things (Revised/expanded edition, Basic Books, 2013; ISBN 0465050654) and Susan Weinschenk’s 100 Things Every Designer Needs to Know About People (New Riders, 2011; ISBN 0321767535).

Equipment: Computer with Internet access and installation privileges.

Software: An interactive development environment (IDE) for Javascript such as WebStorm (JetBrains), Brackets (Adobe) or Atom (GitHub), and a copy of The Witness (Thekla 2016, available on most major platforms).

Additional Information

Please note: Taking part in a Kadenze course as a Premium Member does not affirm that the learner has been enrolled or accepted for enrollment by Worcester Polytechnic Institute.

If a student signs up for the Digital Game Design program, it is recommended that these courses are taken sequentially.

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