Enrollment Closed

Open for Enrollment (In Development)

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Scheduled
4 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Topics
Gaming, Digital Game Design, Perlenspiel, Design Practice
Open For Enrollment

Introduction: Elements of Microgame Design

Introduction: Elements of Microgame Design
Open for Enrollment (In Development)

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Scheduled
4 Sessions / 6 hours of work per session
Price
Free
Included w/ premium membership ($20/month)
Skill Level
Beginner
Topics
Gaming, Digital Game Design, Perlenspiel, Design Practice
Course Description

Software engineering and asset production are the means of digital game development, but the end is an intentional experience. Digital game design is the process of creating, implementing and iteratively refining that experience.

This hands-on course will demonstrate the practice of digital game design and development using Perlenspiel, a cloud-based, abstract microgame engine programmed in JavaScript. Lectures and code demos will familiarize you with Perlenspiel’s event-driven architecture and key aspects of its application programming interface (API).


schedule

This course is in scheduled mode. Learn more about scheduled courses here.

Session 1: Perlenspiel Overview: Just Enough Rope
The origin and philosophy of the Perlenspiel microgame engine are explained, together with the basic steps required to set up and run a project.
Session 2: Start Your Engine
The ten event-handling functions used to detect and respond to player input are explained and demonstrated.
Session 3: Spaces and Colors
The basic API commands used to configure Perlenspiel’s grid and status line are introduced, together with demonstrations of color expression and control.
Session 4: Animating the Grid: Getting a Bead On
Beads are the fundamental interactive elements of Perlenspiel. This session explains the visual attributes of beads, together with the basic API commands for controlling their appearance. Perlenspiel’s audio library is also introduced and demonstrated.
Instructors & Guests
What You Need to Take This Course

Prior Knowledge: This program is at a beginner level. However, prior familiarity with digital games and the basic principles and tools of software engineering are recommended.

Materials: No special materials required.

Equipment: Computer with broadband Internet access and a updated web browser, preferably Chrome or Firefox. Installation privileges may be required if a student wishes to employ an integrated development environment (IDE) for project work.

Software: (Optional but strongly recommended) An interactive development environment (IDE) for HTML/JavaScript such as WebStorm (JetBrains), Brackets (Adobe) or Atom (GitHub).

Additional Information

Please note: Taking part in a Kadenze course as a Premium Member does not affirm that the learner has been enrolled or accepted for enrollment by Worcester Polytechnic Institute.

If a student signs up for the Digital Game Design program, it is recommended that these courses are taken sequentially.

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