Danila Gomulkin
has successfully completed an online offering of
Physics-Based Sound Synthesis for Games and Interactive Systems
Taught by
Perry Cook & Julius Smith
of Stanford University
Issued: August 15, 2016

Learning Outcomes

Sound and Digital Audio, Sampling, Time Domain, Sines and Modes

* Understanding of sampling and digital audio, Sine waves and signals

* Understanding of various time-domain pitch/noise/silence detection algorithms

* Ability to perform Modal Analysis/Synthesis with Sine waves or Resonant filters

Filters, Spectra, Waveguide Models, Synthesis, and Extensions, 1D, 2D, and 3D

* Able to use various kinds of digital filters

* Understanding of basic concepts of Spectral (Fourier) Analysis

* Understanding of the wave equation and how to model it with delay lines

* Ability to use various Waveguide models for synthesis

Voice Models, Statistical models, Advanced Spectral topics, Synthesis Control

* Understanding of Subtractive Synthesis and Voice Models

* Understanding of Statistical/particle (PHISM) models and granular synthesis

* Ability to use PHISM and granular synthesis for sound effects

* Familiarity with various application areas for physical synthesis

* Ability to use OSC and MIDI to control synthesis